# As job

# Methods provided

Lists all methods provided by the trait.

# dispatch

Dispatches a job asynchronously.

SendTeamReportEmail::dispatch($team);

# dispatchIf

Dispatches a job asynchronously if the condition is met.

SendTeamReportEmail::dispatchIf($team->plan === 'premium', $team);

# dispatchUnless

Dispatches a job asynchronously unless the condition is met.

SendTeamReportEmail::dispatchUnless($team->plan === 'free', $team);

# dispatchSync

Dispatches a job synchronously.

SendTeamReportEmail::dispatchSync($team);

# dispatchNow

Dispatches a job synchronously. (Alias of dispatchSync).

SendTeamReportEmail::dispatchNow($team);

# dispatchAfterResponse

Dispatches a job synchronously but only after the response was sent to the user.

SendTeamReportEmail::dispatchAfterResponse($team);

# makeJob

Creates a new JobDecorator that wraps the action. This can be used to dispatch a job using dispatch helper method or when creating a chain of jobs from actions (See withChain).

dispatch(SendTeamReportEmail::makeJob($team));

# makeUniqueJob

Creates a new UniqueJobDecorator that wraps the action. By default, makeJob will automatically return a UniqueJobDecorator if your action implements the ShouldBeUnique trait. However, you may use this method directly to force a UniqueJobDecorator to be created.

dispatch(SendTeamReportEmail::makeUniqueJob($team));

# withChain

Attaches a list of jobs to be executed after the job was processed.

$chain = [
    OptimizeTeamReport::makeJob($team),
    SendTeamReportEmail::makeJob($team),
];

CreateNewTeamReport::withChain($chain)->dispatch($team);

Note that you can achieve the same result by using the chain method on the Bus Facade.

use Illuminate\Support\Facades\Bus;

Bus::chain([
    CreateNewTeamReport::makeJob($team),
    OptimizeTeamReport::makeJob($team),
    SendTeamReportEmail::makeJob($team),
])->dispatch();

# assertPushed

Asserts the action was dispatched.

// Requires the Queue Facade to be fake.
Queue::fake();

// Assert the job was dispatched.
SendTeamReportEmail::assertPushed();

// Assert the job was dispatched 3 times.
SendTeamReportEmail::assertPushed(3);

// Assert a job that satisfies the given callback was dispatched.
SendTeamReportEmail::assertPushed($callback);

// Assert a job that satisfies the given callback was dispatched 3 times.
SendTeamReportEmail::assertPushed(3, $callback);

The callback will receive the following four arguments:

  1. The action itself. Here it would be an instance of SendTeamReportEmail.
  2. The job's arguments. That is, the arguments you provided when calling SendTeamReportEmail::dispatch(...).
  3. The JobDecorator that decorates your action.
  4. The name of the queue that was used.

# assertNotPushed

Asserts the action was not dispatched. See assertPushed for the callback arguments.

// Requires the Queue Facade to be fake.
Queue::fake();

// Assert the job was not dispatched.
SendTeamReportEmail::assertNotPushed();

// Assert a job that satisfies the given callback was not dispatched.
SendTeamReportEmail::assertNotPushed($callback);

# assertPushedOn

Asserts the action was dispatched on a given queue. See assertPushed for the callback arguments.

// Requires the Queue Facade to be fake.
Queue::fake();

// Assert the job was dispatched on the 'reports' queue.
SendTeamReportEmail::assertPushedOn('reports');

// Assert the job was dispatched on the 'reports' queue 3 times.
SendTeamReportEmail::assertPushedOn('reports', 3);

// Assert a job that satisfies the given callback was dispatched on the 'reports' queue.
SendTeamReportEmail::assertPushedOn('reports', $callback);

// Assert a job that satisfies the given callback was dispatched on the 'reports' queue 3 times.
SendTeamReportEmail::assertPushedOn('reports', 3, $callback);

# Methods used

Lists all methods and properties recognised and used by the JobDecorator.

# asJob

Called when dispatched as a job. Uses the handle method directly when no asJob method exists.

class SendTeamReportEmail
{
    use AsAction;

    public function handle(Team $team, bool $fullReport = false): void
    {
        // Prepare report and send it to all $team->users.
    }

    public function asJob(Team $team): void
    {
        $this->handle($team, true);
    }
}

# getJobMiddleware

Adds job middleware directly in the action.

public function getJobMiddleware(): array
{
    return [new RateLimited('reports')];
}

# configureJob

Defines the JobDecorators's option directly in the action.

use Lorisleiva\Actions\Decorators\JobDecorator;

public function configureJob(JobDecorator $job): void
{
    $job->onConnection('my_connection')
        ->onQueue('my_queue')
        ->through(['my_middleware'])
        ->chain(['my_chain'])
        ->delay(60);
}

# $jobConnection

Defines the connection of the JobDecorator. Can also be set using configureJob.

public string $jobConnection = 'my_connection';

# $jobQueue

Defines the queue of the JobDecorator. Can also be set using configureJob.

public string $jobQueue = 'my_queue';

# $jobTries

Defines the number of times the job may be attempted.

public int $jobTries = 10;

# $jobMaxExceptions

Defines the maximum number of exceptions to allow before failing.

public int $jobMaxExceptions = 3;

# $jobBackoff

Defines the number of seconds to wait before retrying the job. Can also be set the getJobBackoff method.

public int $jobBackoff = 60;

# getJobBackoff

Defines the number of seconds to wait before retrying the job.

public function getJobBackoff(): int
{
    return 60;
}

You may also provide an array to provide different backoffs for each retries.

public function getJobBackoff(): array
{
    return [30, 60, 120];
}

# $jobTimeout

Defines the number of seconds the job can run before timing out.

public int $jobTimeout = 60 * 30;

# $jobRetryUntil

Defines the timestamp at which the job should timeout. Can also be set the getJobRetryUntil method.

public int $jobRetryUntil = 1610191764;

# getJobRetryUntil

Defines the time at which the job should timeout.

public function getJobRetryUntil(): DateTime
{
    return now()->addMinutes(30);
}

# getJobDisplayName

Customises the display name of the JobDecorator. It provides the same arguments as the asJob method.

public function getJobDisplayName(): string
{
    return 'Send team report email';
}

# getJobTags

Adds some tags to the JobDecorator. It provides the same arguments as the asJob method.

public function getJobTags(Team $team): array
{
    return ['report', 'team:'.$team->id];
}

# getJobUniqueId

Defines the unique key when using the ShouldBeUnique interface. It provides the same arguments as the asJob method.

public function getJobUniqueId(Team $team)
{
    return $team->id;
}

# $jobUniqueId

Same as getJobUniqueId but as a property.

public string $jobUniqueId = 'some_static_key';

# getJobUniqueFor

Define the amount of time in which a job should stay unique when using the ShouldBeUnique interface. It provides the same arguments as the asJob method.

public function getJobUniqueFor(Team $team)
{
    return $this->team->role === 'premium' ? 1800 : 3600;
}

# $jobUniqueFor

Same as getJobUniqueFor but as a property.

public int $jobUniqueFor = 3600;

# getJobUniqueVia

Defines the cache driver to use to obtain the lock and therefore maintain the unicity of the jobs being dispatched. Defaults to: the default cache driver.

public function getJobUniqueVia()
{
    return Cache::driver('redis');
}

# jobFailed

Handle the job failure, if an exception is thrown it is passed in as the first arguent, the parameters the job was called with are spread into the rest of the arguments.

public function jobFailed(?Throwable, ...$parameters): void
{
    // Send user notification of failure, etc... 
}